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Sweet&Sour

Is This a Girl-Oriented Game?

Is this a girl-oriented game? Determining if a video game is designed for girls seems straightforward. But what factors truly contribute to this distinction? Enter «Sweet&Sour»: a game that challenges perceptions. The player’s actions change the game’s art style and topic from neutral to crazily girly – playing with the three pillar theories outlined in the Master’s thesis «Understanding the Phenomenon of ‹Girl-Oriented› Video Games». The game gives players a creative space to interact with girl-oriented codes, encouraging reflection on the topic of gendered video games.

Cooperation partners:
Sound design: Marin Valentin Wolf & Dimitri Gamboni
Music: Gideon Schaber
Items Illustration: Kristina Rieder

Link:
design.zhdk.ch/diplom-2024

Videointerview. © ZHdK.

«This Master’s thesis explores the still marginalised area of ‹girl-oriented games›, turning it into a tangible experience through design and artistic means, while staging it skilfully on a meta level.» – Excerpt supporting statement of the Subject Area Game Design

The game «Sweet&Sour» encourages reflection on the topic of gendered video-games. Screenshot: Kathleen Bohren. © ZHdK
The game «Sweet&Sour» encourages reflection on the topic of gendered video-games. Screenshot: Kathleen Bohren. © ZHdK

«‹Sweet&Sour› aims to stimulate the player's thinking on the subject of girl-oriented games.» – Kathleen Bohren

Game Play «Sweet&Sour»

«I am a game designer who is passionate about user experience and game visuals. I hope to pursue this path in the future.» – Kathleen Bohren

Screenshot «Sweet&Sour» by Kathleen Bohren. © ZHdK.
Screenshot «Sweet&Sour» by Kathleen Bohren. © ZHdK.
Screenshot «Sweet&Sour» by Kathleen Bohren. © ZHdK.
Screenshot «Sweet&Sour» by Kathleen Bohren. © ZHdK.
Screenshot «Sweet&Sour» by Kathleen Bohren. © ZHdK.
Screenshot «Sweet&Sour» by Kathleen Bohren. © ZHdK.

Kathleen's work as a game designer focuses on game visuals and user experience. After completing her Bachelor's degree, she wrote her Master's thesis on the phenomenon of girl-oriented games. Her diverse background includes web design, animation, virtual reality and illustration.

kathleenbohren.com
kathleenbohren1@gmail.com