Is this a girl-oriented game? Determining if a video game is designed for girls seems straightforward. But what factors truly contribute to this distinction? Enter «Sweet&Sour»: a game that challenges perceptions. The player’s actions change the game’s art style and topic from neutral to crazily girly – playing with the three pillar theories outlined in the Master’s thesis «Understanding the Phenomenon of ‹Girl-Oriented› Video Games». The game gives players a creative space to interact with girl-oriented codes, encouraging reflection on the topic of gendered video games.
«This Master’s thesis explores the still marginalised area of ‹girl-oriented games›, turning it into a tangible experience through design and artistic means, while staging it skilfully on a meta level.» – Excerpt supporting statement of the Subject Area Game Design
«‹Sweet&Sour› aims to stimulate the player's thinking on the subject of girl-oriented games.» – Kathleen Bohren
«I am a game designer who is passionate about user experience and game visuals. I hope to pursue this path in the future.» – Kathleen Bohren