«Psychotic Bathtub» deals with a psychotic disorder in a small space. We are in the bathtub with Ophelia and can interact with the environment, arguing with the plastic duck, drinking wine, letting in more water. Every interaction is in danger of escalating, and has consequences – we drown the duck, the wine turns into poison and the bathroom floods. Thus, we as players navigate through the disorder towards different endings.
«Psychotic Bathtub» pushes the limits of the medium in an exemplary manner, even extending them considerably into previously unknown territory. A game that revolves around the subject of bipolar disorder, that encourages you to laugh out loud and takes place in a bathtub? That’s a novelty, for sure! The compelling handling of multilinear storytelling, the focused, high-quality graphic style and the self-developed font all contribute to the overall impression that «Psychotic Bathtub» is, without doubt, an extraordinary game. – Excerpt from the supporting statement of the Subject Area Game Design
«‹Psychotic Bathtub› is a plea for smaller worlds.» – Natasha Sebben
«I see myself as a freelancer in the areas of illustration and storytelling.» – Natasha Sebben