How can design patterns of Low-Skill Adventures be used to create a motivating music adventure that focuses the player's attention on the music? Music games with low skill requirements are an interesting medium for music creators and lovers since the ease of using these games leaves room for enjoying the music. Walking Simulators are games with a similar goal and try to focus the player's perception on graphics and narration. However, this genre has established itself as a niche product in the game industry and can also be found as an object of research, whereas little is known about comparable games with a music focus. In this paper, Low-Skill Adventures are defined and discussed as a complementary term to the walking simulator, and related games are analyzed. The goal is to use the findings to generate and test ideas for exciting and motivating Low-Skill Music Adventures.
In his MA project and thesis Andreas Bissig poetically blends the two different worlds of design and music in such a way that they can both be experienced in a new and different manner. Walking through this world, which is neither wholly visual nor musical, a narrative emerges in which the visual is always more than a mere representation of the auditive. – Excerpt from the supporting statement of the Subject Area in Game Design
«‹TR33› is a game which showcases a unique concept for playful interactive music and is accessible to those with no gaming experience.» – Andi Bissig
«I'll continue to research and create games with focus on playful interactive and generative music.» – Andi Bissig