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SOMN

The B.A. dissertation «SOMN» centres on a car journey at night. Thoughts disperse through speed and music. Uncoupled from the individual, this experience encompasses all those strangers whose paths cross for a moment, connected by the sober beauty of little instances of chance.

Interview.

The interactive concept of «SOMN» is strongly based on sound and visual feedback. Music and rhythm play a key role in the overall game and envelop the players in an atmosphere of strangeness.

© Linn Spitz, ZHdK.
© Linn Spitz, ZHdK.
© Linn Spitz, ZHdK.
© Linn Spitz, ZHdK.
© Linn Spitz, ZHdK.
© Linn Spitz, ZHdK.

«To me, driving at night is closely linked with music. With the right tracks, I frequently have near-transcendental experiences.» – Linn Spitz

«SOMN» is designed far from known game clichés, providing instead a deep insight into the immersive, surrealistic narrative potential of the medium by facilitating the fantastical in the right places, while pursuing a yearning narrative realism elsewhere. Rather than being shaped by numerical achievements and scores, the game mechanics are entwined with an interactive narrative which creates magical atmospheres. The extensive game prototype makes it easy to envisage its future expansion and completion for publication. It also clearly points out the content innovations that should be urgently tackled in game design.

Link:
gamedesign.zhdk.ch/diplom-2021/projekte/somn

Gameplay-Video «SOMN».

Linn Spitz completed her A-levels at the Kantonsschule Hohe Promenade and eventually – after a period at ETHZ without completing the course – opted for Game Design. Guided in particular by her interest in film, literature, language, mathematics and related reference points, she has developed into an analytical designer with a holistic view of the world and a dislike of authorities. She identifies opportunities to design and develop games, including algorithmic graphics and systems, from an intermedial perspective.

prelithic.net
gamedesign.zhdk.ch/diplom-2021/who-is-who/linn-spitz