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Interdimensional Game Spaces - Kaeru

The thesis «Interdimensional Game Spaces» explores game spaces whose spatial dimensions change over the course of the game. During the research process, these so-called interdimensional game spaces were analysed and documented, including in terms of their importance for the diversity of game mechanics. This thesis also provides a tool for analysing the dimensionality of spaces, offering a means to extend the discourse about the spatial dimensions in video games.

The research results are translated into «Kaeru», a surrealist game which enables players to jump back and forth between different spatial dimensions. They control a «Silvesterchlaus» (a traditional, costumed New Year’s Eve character) who is pushed inside a frog by a frog, then falls through several frogs, and finally needs to jump around on frogs to escape this hell.

Link:
gamedesign.zhdk.ch/diplom-2023

Interview Andreas Akira Strahm.

«Andreas successfully blends design traditions from Asia (design method: mukokuseki) with those of Europe. The result is an appealing artefact/game that stands out both in terms of its design and humour.» – Excerpt from the supporting statement of the Subject Area Game Design

Screenshot of the game «Kaeru». Photo: Andreas Akira Strahm. © ZHdK.
Screenshot of the game «Kaeru». Photo: Andreas Akira Strahm. © ZHdK.
Trailer zum Game «Kaeru».

«Kaeru» familiarizes players with so far unexplored spaces in video games and highlights the diversity of dimensionalities in video games. – Andreas Akira Strahm

Screenshot of the game «Kaeru». Photo: Andreas Akira Strahm. © ZHdK.
Screenshot of the game «Kaeru». Photo: Andreas Akira Strahm. © ZHdK.

«In future, I would like to rework existing game mechanics for companies and look for innovative solutions to their design challenges.» – Andreas Akira Strahm

Screenshot of the game «Kaeru». Photo: Andreas Akira Strahm. © ZHdK.
Screenshot of the game «Kaeru». Photo: Andreas Akira Strahm. © ZHdK.

Andreas Akira Strahm’s career as a game designer began at the age of six. When «BeyBlades» spinning tops were banned at his primary school, he invented his first game which became a hit during breaks. Years later, having gained his Bachelor’s degree in Game Design at the ZHdK, he currently explores the effects of dimensions in video games to lend his works a new degree of depth. He also looks after children as part of an after-school programme.

akarui.jnr@gmail.com
@jnr_akira